![]() Code:Effect:characterresetAllows a character to move again. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work. Code:Effect:MerchantsGuildMember 1/ MerchantsGuildTrained 1+1 financetrickabacus+1 financecounterfeiter+1 financemerchantclerk+1 financeWorldlyMerchant 1-2+1-2 financeLegalDealer 1-2+1-2 finance (and more resistant to asset seizure)SecureMerchant 1-2+1-2 finance (and more resistant to asset seizure)NaturalMerchantSkill 1-3+1-3 financeMonopolist 1-3+1-3 finance (+3 gives a -1 personal security)GoodMerchant 1-4+1-4 finance.Īll codes are case sensitive. Syntax should be givetrait this or giveancillary this. Select unit with cursor/pointer, than open console with key. Code:Effect:Purifier 1-3+ piety, +eligibility +purity +violenceTouchedByTheGods 1-3pietywitchhunter / deacon / librarian+1 pietymonk+1 piety -1 puritynun+1 piety -1 violencezealousdisciple+1 piety, +1 personal securitypaladin+1 security, +1 purity, +1 violenceStrongFaith 1-4 and/or PublicFaith 1-4+pietyNaturalPriestLevel 1-3+pietyPriestLevel 1-21 = bishop 2 = cardinal. ![]() Some traits only have a certain level so exceeding it will null, also if you use the high end of the scale it can change your units name or have some negative effects.
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